Inside the Fallout Universe, the Gaming World’s Most Surprising TV Hit
The Fallout TV series is back to Prime Video, and it's accurate to state that audiences were pleasantly surprised by the caliber of its debut season. By portraying the atomic-age, post-apocalyptic United States through the perspectives of three distinct characters, it effectively portrayed different facets of the player's journey.
We followed Lucy the vault dweller, attempting to do the right thing and finding that the ruined world made that incredibly hard; Brotherhood initiate Max, the militant faction initiate, who starts doubting his cult's dogma and unleashes significant chaos in mechanized battle suit; and the Ghoul, a breakout character who has entirely abandoned any ethical bearings out in the contaminated wastes.
Setting the Stage for a New Chapter
The debut season's conclusion revealed crucial details about the culprits behind the nuclear war that sealed a population in underground vaults for an extended period. It also left plenty of questions unanswered for the next installment – and, on this occasion, anticipations are significantly higher.
“We'd gladly accept ‘pretty good’ – let’s get that on a poster,” remarks one of the series creators.
“Heading into the initial season, people were like, ‘Just don't mess it up’,” comments a key figure from the games. “We’re over the moon with the response to the show, so this time people are coming in with more eagerness and different expectations.”
A New Vegas Vibe for the Next Installment
The new season is set in the neon-lit city, the setting of the beloved game Fallout: New Vegas, which is often praised for having the sharpest dialogue and personalities in the series, despite the fact that it was technically flawed at launch.
“It’s more of a desert vibe, a Southwestern essence, that’s so essential to that game,” notes the co-creator. “That parched, desolate iconic highway feeling of the game is so much enjoyable to bring into the show.”
In the series narrative, a considerable period has passed since the story of the New Vegas game by the time the characters arrive there. Nevertheless, the creators hint that it does reference the player’s journey.
The Importance of Physical Sets
The Fallout TV series is praised for its tactile feel – its production team insisted on real props and sets were constructed, reflecting the makeshift nature of the settlements in the games.
“As a sci-fi fan, so many productions I watch, I’m conscious that they’re all filmed against a green screen,” observes co-creator Geneva Robertson-Dworet. “The key objective of an translation, especially of a video game, is to seem like it’s tangible.”
Indeed, virtually everything you see on-screen is real, including the infamously terrifying radioactive creatures known as the apex predators. In the show, they are created using animatronics, and were by all accounts pretty frightening up close.
Made by Fans, for Fans
The Fallout series works because it is developed by talented film-makers who are also dedicated players, alongside the game developers behind the franchise. This common understanding for the world is evident in the finished show.
The new batch of episodes is being released on a episode-by-episode basis rather than as a all-at-once release, marking a change from the first season. This format will foster a new viewing experience, a dynamic the creators themselves are eager to witness.
“It's richer, it’s larger in scale, it’s more humorous, it has a lot of surprises,” says Howard. “I’m looking forward to seeing what people think.”